Siege warfare in Romance of the Three Kingdoms XII is both the core and a major challenge of the game. A reasonable combination of troop types and tactical choices can allow you to capture heavily fortified cities at minimal cost. Below is a detailed siege guide:

Romance of the Three Kingdoms XII

Part I: Pre-Battle Preparation and Core Philosophy

  • Intelligence First: Scout the target city! Understand the defending generals (pay special attention to whether they have “Strategist” skills and powerful tactics), troop numbers, and wall durability.

  • Primary Objective: The fundamental goal of a siege is to “destroy the enemy’s main camp,” not to completely annihilate their forces. All tactics should revolve around this.

  • Numerical Superiority: It is generally advisable to have at least 1.5 times the defender’s troop count before launching a full-scale assault. Having twice the troops is even safer.

  • General Selection:

    • Essential Strategist: Strategists with support tactics like “Whole Army Protection” or “Calm Method” (e.g., Zhuge Liang, Sima Yi, Pang Tong, Guo Jia) are siege essentials, greatly reducing casualties.

    • Core Damage Dealers: Generals with large-area damage tactics (e.g., Guan Yu, Zhang Fei, Lu Bu, Zhou Yu, Lu Xun).

    • Gate/Wall Breaching Core: Generals with the “Siege Boost” trait (e.g., Yue Jin, Gao Shun, Lü Meng) or those whose tactics boost attack power (e.g., Cao Cao’s “Might of the Wei Emperor”).

Part II: Troop Type Characteristics and Composition Choices

During sieges, troop functionality takes priority over raw attributes.

  • Spearmen:

    • Role: Frontline tanks, main force for holding chokepoints, counter-cavalry.

    • Siege Use: Form a line at breached gates or wall gaps to protect archers and siege engines behind them. Use tactics like “Provoke” or “All-Defense Boost” to draw fire.

    • Pros: High defense, advantage against cavalry, low cost.

    • Cons: Vulnerable to archers, slow movement.

  • Archers:

    • Role: Core ranged damage, whittle down defenders, suppress wall troops.

    • Siege Use: Gather outside enemy range under spearman protection. Prioritize eliminating enemy archers and troops on the walls. Archers with “Range Boost” (e.g., Huang Zhong, Xiahou Yuan) are especially potent.

    • Pros: Safe ranged damage, effective against spearmen.

    • Cons: Fragile if cavalry gets close, low damage to cavalry.

  • Cavalry:

    • Role: Mobile force, flank harassment, assault the main camp, eliminate units in the field.

    • Siege Use: Not ideal for frontal assaults. Primarily used for:

      • Quickly flanking and ambushing the enemy main camp (after drawing their main force).

      • Sallying out to destroy enemy siege rams or catapults.

      • Eliminating enemy forces that sally out to engage in the field.

    • Pros: Highest mobility, strong charge, dominant in field battles.

    • Cons: Low siege damage, vulnerable to spearmen and concentrated fire from walls, high upkeep.

  • Siege Ram:

    • Role: Specialized gate-breaking tool.

    • Siege Use: Directly attack the gate under the cover of spearmen and archers. Deals massive damage to gates. Must be protected from enemy cavalry or general assaults.

    • Pros: Most efficient at breaking gates.

    • Cons: Extremely slow, very fragile, vulnerable to any attack.

  • Catapult:

    • Role: Long-range wall destruction/area damage.

    • Siege Use: Bombard walls from a safe distance to create breaches, or target dense groups of defenders on the walls. Has extreme range but requires heavy protection.

    • Pros: Ultra-long range, area damage, safe wall demolition.

    • Cons: Slowest movement, zero melee capability, expensive.

Part III: Mainstream Tactical Options

  • Tactic 1: Classic “Spear-Archer-Ram” Steady Advance (Most Reliable)

    • Composition: 2-3 Spear units + 3-4 Archer units + 1-2 Siege Rams.

    • Process: Assemble army outside enemy range (spears front, archers middle, rams rear). Archers advance to focus fire and eliminate defenders (especially archers) on one section of the wall. Spears move to the gate to draw fire while rams break it. Archers provide sustained fire, using “Whole Army Protection” to counter enemy tactics. Once the gate is broken, spears enter to hold the choke point, archers follow, and decisive battle occurs in the narrow space inside using tactics like “Divine Fire” or “Righteous Army.”

    • Applies to: Most situations, especially when the enemy has powerful defending generals.

  • Tactic 2: Catapult Breach, Multi-Pronged Assault

    • Composition: 2 Spear units + 2-3 Archer units + 2 Catapults.

    • Process: Catapults safely bombard different wall sections to create 2-3 breaches. Defenders disperse to cover each breach, thinning their forces. Your spear-archer combo focuses on breaking through 1-2 breaches, then charges into the city towards weakly defended positions or the main camp.

    • Applies to: Large cities with high wall durability and strong garrisons (e.g., Luoyang, Chang’an).

  • Tactic 3: Cavalry Raid, Decapitation Strike

    • Composition: 1-2 strong Spear/Infantry units + 1 Archer unit + 3-4 fast Cavalry units (led by generals like Lu Bu, Ma Chao).

    • Process: Spears and archers feign a frontal attack to draw the main enemy force to the gate. Cavalry detour quickly along the map edge to the city’s rear. Seize the moment for cavalry to directly assault the enemy’s main camp from behind. The camp has very low defense, allowing cavalry to break it quickly.

    • Applies to: When enemy main generals are concentrated at the front and the rear of the main camp is undefended. High risk, high reward.

  • Tactic 4: Stratagem Control, Subduing the Enemy Without Battle

    • Composition: A team with powerful area-damage and status-affliction tactics (e.g., Zhou Yu + Zhuge Liang + Pang Tong).

    • Process: Use “Chain Scheme” to immobilize large groups of enemies. Follow up with “Divine Fire,” “Fire Attack,” etc., for massive damage. Use tactics like “Lu Bu Among Men” or “Righteous Army” to boost your own troops or weaken the enemy. Once the enemy is controlled and depleted, send in troops to mop up easily.

    • Applies to: Effective against any city when the player possesses a top-tier strategist lineup.

Part IV: Key Considerations

  • Use “Tactics Points” Wisely: Accumulate points early; don’t waste them on minor skills. When the gate breaks or main forces clash, unleash 2-3 powerful area tactics at once to decide the battle.

  • Beware of Ambushes: During the siege, watch the minimap to prevent enemy cavalry from sallying from other gates to ambush your archers and siege engines.

  • Importance of Positions: Once inside the city, prioritize capturing “Attack Positions” and “Defense Positions” to significantly boost your troops’ capabilities.

  • Counter Enemy Tactics: Use “Calm” to dispel powerful single-target tactics like Guan Yu’s “Long March” or Lu Bu’s “Lu Bu Among Men.” Activate “Whole Army Protection” promptly against area damage.

  • Patience: Don’t rush. Let your archers whittle down the enemy slowly, and wait for the enemy to use their tactics before advancing—this is key to minimizing losses.

Summary and Cost-Effective Recommendation:

For beginners and most situations, the versatile combination of “2 Spears (tanks) + 3 Archers (damage) + 1 Siege Ram (gate breaker)” is the most reliable. It’s simple to operate and has high fault tolerance. As you deepen your understanding of the game, you can then try more challenging and skill-dependent tactics like cavalry raids or full-strategist lineups.

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