“Seal of the Second Trumpet” is an ancestral artifact imbued with the prophetic power of the Final Judgment, its name directly referencing the “Second Trumpet” from the Canticles of Judgment that heralds the obliteration of evil. This ring’s core mechanism is designed to elevate the Judgment skill into an unstoppable chain of destruction. It achieves this through a dual empowerment: first, by providing an immense independent damage multiplier (150-250%[x]), directly multiplying Judgment’s base potency; second, by introducing a unique “secondary explosion” mechanic, granting Judgment a fixed high chance to deal double area damage. This not only drastically raises the skill’s single-hit damage ceiling but, more importantly, “exploding twice” likely implies additional area damage instances or hit procs, significantly enhancing its clear speed and damage ticks against single targets. As the scriptures foretell, wielding this ring makes each of your Judgments resonate like the blast of a trumpet, executing a twofold, star-fall-like终结 upon targeted evil.

Seal of the Second Trumpet

📝 Basic Information

Attribute Details
Item Name Seal of the Second Trumpet
Item Type Paladin-exclusive Ancestral Unique Ring
Item Power 800 (Pinnacle Endgame Tier)
Primary Affix +[8.1 – 8.8]% Cooldown Reduction
Secondary Affixes +[2 – 5] Ranks to Luminous Armor
+[31.5 – 45.0]% Chance for Judgment to deal Double Damage
+[489 – 526] Maximum Life
Legendary Power Judgment deals [150 – 250]%[x] increased damage and has a 53% chance to explode twice.
Required Level 78

⚙️ Legendary Power Mechanics Explained

This power fundamentally transforms the Judgment skill through “numerical multiplication” and “mechanical duplication”:

  • Immense Independent Damage Multiplier: The “deals 150-250%[x] increased damage” is the core independent multiplicative bonus. This massive multiplier forms the foundation for all subsequent damage calculations.

  • Core Transforming Mechanic – Secondary Explosion: The “53% chance to explode twice” is a functional game-changer. This “explosion” most likely means:

    • Against Single Target: A single cast of Judgment has a 53% chance to deal damage twice to the same target, effectively doubling its damage.

    • Against Groups: A single cast triggers two area damage explosions at or around the target location, vastly improving clear speed and area coverage.

    • In either case, the high, fixed 53% chance makes this effect’s expected value both stable and powerful.

  • Perfect Stat Synergy: High Cooldown Reduction ensures frequent casting to utilize the power. High Chance for Judgment to deal Double Damage synergizes terrifyingly well with the independent multiplier and double explosion for exponential damage. +Ranks to Luminous Armor greatly enhances survivability, ensuring you can stand firm to cast Judgment. Maximum Life provides further durability.

🗺️ Acquisition Method (Analysis & Strategy)

As an Item Power 800 Ancestral Unique, acquiring this ring signifies engagement with the game’s ultimate challenges.

Key Point Details & Strategy
Confirmed Drop Sources Ancestral Uniques drop from pinnacle endgame content:
1. High-Tier Nightmare Dungeons (Tier 90+): Core source.
2. Helltide (WT4) Mysterious Chests: Supplementary source.
3. World Bosses (WT4): Grigoire, Varshan, etc.
4. Specific Endgame Bosses (e.g., The Pit).
5. Whispering Tree (WT4) Cache: Very low chance.
Efficient Farming Strategy 1. Push & Speed-run the highest Nightmare Dungeons you can consistently clear.
2. Spend Aberrant Cinders on Helltide Mysterious Chests.
3. Group play increases efficiency. The ring’s burst damage is excellent for elite/boss fights in groups.
4. Participate in World and Endgame Boss fights.
Variable & Best-in-Slot Goal Priority upon drop:
1. Item Power: Must be 800.
2. Legendary Power Roll: Judgment damage increase (250%[x] max).
3. Secondary Stats: Max or near-max Cooldown Reduction (8.8%), Judgment Double Damage Chance (45%), +5 Luminous Armor, and Maximum Life (526).

🎯 Compatible Builds

  • Absolute Core: Final Judgment Burst Build
    A build entirely centered on the ring, making Judgment the sole execution and core burst skill. The playstyle focuses on using high Cooldown Reduction to cast Judgment frequently, aiming to delete elite packs or bosses with triggers of double damage and double explosions. Offers peak single-target and area burst but suffers during skill downtime.

  • Hybrid Build’s Ultimate Execute Component
    Can be slotted into builds using skills like Blessed Hammer or Consecration for clearing, with Judgment reserved as a dedicated “point-and-delete” tool for key targets. Provides flexibility and an extremely high execute threshold.

🔧 Detailed Gearing Suggestions

1. Skill & Enchantment Selection

  • Core Burst: Judgment (max). Choose enhancements for damage, area, or Vulnerable application.

  • Core Defense: Luminous Armor (max). Leverages the ring’s +skill ranks.

  • Resource/Secondary Damage: Fist of Justice or Smite for filler damage and resource generation.

  • Mobility/Grouping: Shield Charge for positioning.

  • Enchantment: Prioritize Cooldown Reduction or Critical Damage.

2. Stat Priority

  1. Cooldown Reduction (The engine of the build)

  2. Critical Strike Chance / Damage (Stabilizes and amplifies the double damage chance)

  3. Skill Damage / Judgment Damage (Increases base damage)

  4. Resource Capacity / Generation (Ensures Judgment can be cast off cooldown)

  5. Damage Reduction / % Armor / All Resistances (Ensures casting safety)

3. Core Aspect Recommendations

  • Helm/Chest/Pants: Defensive aspects or Cooldown Reduction aspects.

  • Gloves: Critical Strike Chance or Judgment Damage aspects.

  • Boots: Movement Speed or Resource Cost Reduction aspects.

  • Amulet: Cooldown Reduction (100% bonus) or Damage to Elites aspect.

  • Other Ring: Resource Generation or Critical Damage aspect.

  • Weapon/Shield: Damage to Vulnerable or Core Skill Damage aspects.

4. Gem & Imbue Selection

  • Weapon: Royal Emerald (Critical Damage) or Royal Ruby (Damage to Elites).

  • Armor: Royal Diamond (All Resist) or Royal Ruby (Max Life).

  • Jewelry: Legendary Gems providing Cooldown Reduction, Skill Damage, or Critical Strike Chance.

  • Imbue: Prioritize effects granting Cooldown Reduction, Skill Damage, or a protective shield after casting.

“Seal of the Second Trumpet” is a pinnacle endgame ring that epitomizes the synergy between “maximum cooldown reduction” and “limitless burst damage.” Through its straightforward yet devastating independent multiplier and chance for double punishment, it forges Judgment into one of the most fearsorable single-target deletion tools in the game. Acquiring it requires proving your mettle in the highest Nightmare Dungeons, and a perfectly rolled version (800 IP, 250%[x]) is the ultimate dream for any Judicator seeking apocalyptic power. Building around it demands a focus on pushing Cooldown Reduction to its limit, ensuring the doom-heralding “Second Trumpet” can sound as often as possible. Simultaneously, leveraging its provided ranks to Luminous Armor forges an ironclad vessel, allowing you to stand unwavering amidst the cataclysmic light of your own Judgments. When you wear this ring, each fall of Judgment becomes the fulfillment of prophecy—causing evil to plummet from the firmament like falling stars.

Disclaimer: This guide is based on analysis of available information and is intended for educational purposes. Content sourced from AI. If you believe any information is inaccurate, please leave a comment to let us know. Content will be removed upon request if infringement is involved.

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