“Sun Brand” is a ritual flail that mimics divine judgment as the sun’s merciless scorching. Its name directly references the “branding by flame” from scripture, symbolizing the permanent marking and purification of sin by Heaven’s wrath. This weapon’s core mechanism focuses on reshaping and fundamentally empowering the “Heaven’s Fury” skill: by adding five extra beams of light, it elevates the skill from a limited strike to a deluge of holy light covering the entire battlefield; simultaneously, a fixed independent damage multiplier ensures each strike carries greater force. This彻底 transforms Heaven’s Fury’s role, turning it from a powerful but precision-demanding burst skill into a strategic tool excelling at both clearing efficiency and area suppression. A Paladin wielding this flail becomes as described in the Canticle of Penitence—a sun of judgment, indiscriminately pouring purifying light upon the battlefield, reshaping daylight with the purest flame.

📝 Basic Information
| Attribute | Details |
|---|---|
| Item Name | Sun Brand |
| Item Type | Paladin-exclusive Ancestral Unique Flail (One-Handed) |
| Item Power | 800 (Pinnacle Endgame Tier) |
| Base Damage | 297 DPS, Damage per Hit: [199 – 297] (Fast Weapon) |
| Primary Affix | +65.0% Vulnerable Damage |
| Secondary Affixes | +[25.0 – 35.0]% Chance for Heaven’s Fury to deal Double Damage +[51 – 65] Strength +[8.1 – 8.8]% Cooldown Reduction +[489 – 526] Maximum Life |
| Legendary Power | Heaven’s Fury gains 5 additional beams and deals 50% increased damage. (Note: The 50% damage increase is fixed.) |
| Required Level | 78 |
⚙️ Legendary Power Mechanics Explained
This power comprehensively and彻底 enhances “Heaven’s Fury” through “quantity multiplication” and “damage amplification”.
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Form Transformation – Increased Beam Count: “Gains 5 additional beams” is the core functional change. Assuming the base skill has 3-4 beams, adding 5 results in 8-9 total beams. This provides multiple benefits:
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Vastly increased coverage: Can strike a much larger area, effective against both dense and scattered groups.
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Greatly improved single-target hit rate: Against elites or bosses, more beams mean a higher chance for multiple beams to hit the same target, significantly boosting single-target damage.
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Visual impact & clearing satisfaction: The near-doubled beam count makes each cast feel like divine punishment with极高的 screen-clearing efficiency.
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Stable Damage Boost – Independent Damage Increase: The “deals 50% increased damage” is a stable, independent multiplicative bonus applied to each beam’s base damage. While 50% might seem modest compared to some other items, combined with the immense implicit benefits of the form change (more beams landing), the overall damage increase is tremendous.
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Perfect Stat Synergy: High Vulnerable Damage directly amplifies damage against vulnerable targets (a condition Heaven’s Fury often applies). Chance for Double Damage provides an additional critical-like multiplier for each beam. Cooldown Reduction is crucial for increasing cast frequency. Strength and Maximum Life provide foundational damage and necessary survivability.
🗺️ Acquisition Method (Analysis & Strategy)
As an Item Power 800 Ancestral Unique one-handed weapon, acquiring it is a top-tier endgame goal.
| Key Point | Details & Strategy |
|---|---|
| Confirmed Drop Sources | Ancestral Uniques drop from pinnacle content: 1. High-Tier Nightmare Dungeons (Tier 90+): Primary source. 2. Helltide (WT4) Mysterious Chests: Lower chance. 3. World Bosses (WT4): Grigoire, Varshan, etc. 4. Specific Endgame Bosses (e.g., The Pit). 5. Whispering Tree (WT4) Cache: Very low chance. |
| Efficient Farming Strategy | 1. Push & Speed-run Tier 90-100 Nightmare Dungeons. 2. Farm Aberrant Cinders for Helltide Mysterious Chests. 3. Targeted Boss Farming if applicable (e.g., Duriel). 4. Prerequisite: Ensure your other gear supports sufficient Cooldown Reduction and resource management for the Heaven’s Fury playstyle. |
| Variable & Best-in-Slot Goal | Priority upon drop: 1. Item Power: Must be 800. 2. Legendary Power: Damage increase is fixed at 50%. 3. Secondary Stats: Max or near-max: Cooldown Reduction (8.8%), Double Damage Chance (35%), Strength (65), Maximum Life (526). Vulnerable Damage (65%) is fixed. |
🎯 Compatible Builds
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Absolute Core: Divine Beam Deluge
A build entirely centered on the flail, using the empowered Heaven’s Fury as the primary clearing and burst tool. The playstyle focuses on using high Cooldown Reduction to cast the beam deluge as often as possible, obliterating any enemy group. Requires careful resource management and survival during skill downtime. -
Hybrid Build’s Strategic Clearing Core
Can be slotted into builds using other skills (e.g., Blessed Hammer, Zeal) for sustained damage, with Heaven’s Fury reserved as a “trash clear reset” or “elite pack deleter” button. Provides a powerful “oh-sh button” for high-density situations.
🔧 Detailed Gearing Suggestions
1. Skill & Enchantment Selection
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Core Burst: Heaven’s Fury (max). Choose enhancements for damage, Vulnerable chance, or cooldown.
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Resource/Secondary Damage: Fist of Justice or Smite.
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Defense: Iron Skin or Luminous Armor.
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Mobility/Grouping: Shield Charge to position or pull enemies for optimal beam coverage.
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Enchantment: Prioritize effects increasing Cooldown Reduction, Resource generation, or Heaven’s Fury effects.
2. Stat Priority
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Cooldown Reduction (The engine of the build)
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Critical Strike Chance / Damage (Stabilizes and amplifies the double damage chance)
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Resource Capacity / Generation (Supports frequent high-cost casts)
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Vulnerable Damage / Heaven’s Fury Skill Damage
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Damage Reduction / Maximum Life / All Resistances
3. Core Aspect Recommendations
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Helm/Chest/Pants: Defensive aspects or Cooldown Reduction aspects.
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Gloves: Critical Strike Chance or Heaven’s Fury Damage aspects.
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Boots: Movement Speed or Resource Cost Reduction aspects.
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Amulet: Cooldown Reduction (100% bonus) or Damage to Elites aspect.
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Rings: Resource Generation or Critical Damage aspects.
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Shield: Vulnerable Damage or Core Skill Damage aspects.
4. Gem & Imbue Selection
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Weapon: Royal Emerald (Critical Damage) or Royal Ruby (Damage to Elites).
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Armor: Royal Diamond (All Resist) or Royal Ruby (Max Life).
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Jewelry: Legendary Gems for Cooldown Reduction, Skill Damage, or Resource Cost Reduction.
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Imbue: Prioritize effects granting Cooldown Reduction, Skill Damage, or resource restoration.
✅ Summary
“Sun Brand” is an endgame-specialized weapon deeply integrating the concepts of “cooldown reduction” and “skill form optimization.” By significantly increasing the beam count of Heaven’s Fury, it彻底 solves the skill’s inherent coverage and hit-rate issues, elevating its damage output to a new dimension. Acquiring it requires proving your mettle in the highest Nightmare Dungeons, and a perfectly rolled one is the ultimate pursuit for any Paladin aspiring to become a “mortal sun.” Building around it demands a focus on pushing Cooldown Reduction and efficient resource cycling to their limits, ensuring the purifying deluge of holy beams descends frequently and on schedule. When you wield this flail, each cast of Heaven’s Fury is no mere attack but a perfect enactment of scriptural doctrine—branding sin with relentless, pure flame, and restoring the day.
Disclaimer: This guide is based on analysis of available information and is intended for educational purposes. Content sourced from AI. If you believe any information is inaccurate, please leave a comment to let us know. Content will be removed upon request if infringement is involved.

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